Here are listed resources that helped me through my studies or that I simply found interesting.
The resources include web pages, blogs, books, videos and papers which deal with computer graphics subjects and can be used, directly or with some adaptation, inside Max.
This list is continuously updated.

  • Web
    • GL/SHAD - Physically Based Rendering in OpenGL Tutorial: Physically Based Rendering
    • SHAD - GPU Fluid Simulation from The Little Grasshopper: The Little Grasshopper
    • CODE - Tips on how to loop a perlin noise: Necessary Disorder
    • SHAD - Scratchapixel website, incredibly useful for a lot of different CG topics: Scratchapixel 2.0
    • JIT - Peter Elsea Max tutorials, also on Jitter: Peter Elsea
    • JIT - Masato Tsutsui Jitter introduction: Masato Tsutsui
    • JIT - Jitter Recipes from Andrew Benson: Jitter Recipes
    • SHAD - The Book of Shaders from Patricio Gonzalez Vivo: Book of Shaders
    • CODE - Generative Art code experiments from ZenBullets: Abandoned Art
    • GL - Song Ho Ahn useful resource about OpenGL, very detailed: Song Ho Ahn OpenGL Guide
    • JIT - GEN beta documentation (pdf download): GEN documentation
    • SHAD - Inigo Quilez web page, full of useful shader tips: Inigo Quilez
    • SHAD - Shadertoy is a public collection of fragment shaders developed by the community: Shadertoy
    • SHAD - A very useful tutorial to understand glsl functions, directly on Shadertoy: GLSL tutorial
    • CODE - Inconvergent web page, full of interesting generative algorithms: Inconvergent
    • SHAD - Nvidia GPU gems, a collection of algorithms for the GPU: GPU gems
    • SHAD - John Chapman Blog, in this post he implements a GLSL lens flare effect: GLSL Lens Flare

JIT = directly related to Jitter
GL = related to OpenGL
SHAD = related to shader programming
CODE = related to code that can be converted to JS or matrix form in Max
MAT = related to mathematical formulas useful for CG